Translations, Rotations, Reflections & Congruence
Slide it, spin it, or flip it — none of these moves can stretch or squash a shape, so the copy is always congruent to the original.
Three ways to move a shape without changing it
In Grade 6 you reflected single points across an axis. Now the whole figure moves — every point of a triangle, a flag, a letter shape — and there are three basic moves that never distort it:
- A translation slides every point the same distance in the same direction.
- A rotation turns every point the same angle around a fixed centre point.
- A reflection flips every point across a line, called the line of reflection.
These three — together called rigid motions (or isometries) — share one defining property: they never stretch, shrink, or distort the figure they move.
Congruence, redefined
Because rigid motions preserve length and angle, a figure and its image under a rigid motion always match up exactly — same side lengths, same angle measures. That match is exactly what congruent means.
Coordinate rules you can use directly
On the coordinate plane, each rigid motion has a simple algebraic rule. Translating a point (x, y) by a units horizontally and b units vertically sends it to (x + a, y + b). Reflections and rotations about the origin follow their own fixed rules, shown below.
- Rotate 90°: \( (x,y)\to(-y,x) \), so (2, 3) \( \to (-3, 2) \).
- Reflect across the y-axis: \( (x,y)\to(-x,y) \), so (−3, 2) \( \to (3, 2) \).
- Both moves are rigid motions, so the final point is still the image of a congruent triangle — only its position and orientation changed.
- A translation is a rigid motion, so it preserves every length and every angle measure.
- The sides of P are 4, 6, 4, 6 — the sides of P′ are the same: 4, 6, 4, 6.
- The angles of P are 80°, 100°, 80°, 100° — the angles of P′ are the same: 80°, 100°, 80°, 100°.
Check your understanding
- Translations, rotations, and reflections are the three rigid motions: they move a figure without stretching or distorting it.
- Every rigid motion preserves length and angle measure, so the image is always congruent to the original figure.
- Two figures are congruent exactly when a sequence of rigid motions carries one exactly onto the other.
- Coordinate rules: translation adds (a, b) to every point; reflections flip a sign or swap coordinates; rotations about the origin follow fixed 90°/180°/270° rules.
- A reflection reverses orientation (a flip); a rotation does not — use an asymmetric shape to tell them apart when a figure's symmetry makes them look alike.