Mirror City: Reflecting Points on the Coordinate Plane
Every building in Mirror City has a twin across the river or across the ground — find it by flipping one coordinate's sign.
A city built on two mirrors
Mirror City sits on a coordinate grid, with a river running along the x-axis and a tall glass wall running along the y-axis. Every building has a twin: one reflected across the river, one reflected across the wall. If you know a building's coordinates, you can find its reflection without drawing a thing.
A reflection flips a point to the opposite side of a line (the x-axis or y-axis) while keeping it exactly the same distance away.
Distance to the mirror line never changes
A point and its reflection are always the same distance from the mirror line, just on opposite sides. A building 5 units north of the river reflects to one 5 units south of it — the distance (5) stays fixed, only the direction flips.
- Reflecting across the x-axis keeps x the same and flips the sign of y.
- x stays 3.
- y flips from 5 to −5.
- Reflecting across the y-axis keeps y the same and flips the sign of x.
- y stays 2.
- x flips from −4 to 4.
Check your understanding
- A reflection flips a point to the opposite side of a line, the same distance away.
- Reflecting across the x-axis keeps x the same and flips the sign of y: (x, y) → (x, −y).
- Reflecting across the y-axis keeps y the same and flips the sign of x: (x, y) → (−x, y).
- Only one coordinate changes sign at a time — flipping both describes a rotation, not a reflection.
- Reflecting the same point across the same line twice returns it to its original position.