Laser Plane: Planes in Three Dimensions
A single point to pin it and a single arrow to say which way it faces — that is all it takes to lock a flat plane into place anywhere in space.
What pins a plane down?
A line in 2D is fixed by a point and a slope. A plane in 3D is fixed by a point and a direction it faces. That facing direction is a vector that sticks straight out of the plane, perpendicular to every line drawn within it. We call it the normal vector.
Tilt the normal and the whole plane swings to stay square to it, like a wall turning to stay perpendicular to the beam of a laser pointer. Fix the normal and fix one point, and the plane is completely determined.
The general form
Multiply out the point-normal form and collect the constants on the right. You get the compact general form:
Here the coefficients are the components of the normal vector — you can read the plane's tilt straight off the equation — and the constant d equals n · P₀, the dot product of the normal with any point on the plane.
- Start from point-normal form: \( 2(x-1) - 1(y-2) + 4(z-3) = 0 \).
- Expand: \( 2x - 2 - y + 2 + 4z - 12 = 0 \).
- Collect: \( 2x - y + 4z - 12 = 0 \).
- Check with d = n·P₀ = 2(1) + (−1)(2) + 4(3) = 2 − 2 + 12 = 12. \checkmark
- Plug the point into ax + by + cz − d: \( 1 + 2(1) + 2(1) - 6 = 1 + 2 + 2 - 6 = -1 \).
- Take the absolute value: \( |-1| = 1 \).
- Divide by the length of the normal: \( \sqrt{1^2 + 2^2 + 2^2} = \sqrt{9} = 3 \).
Check your understanding
- A plane in 3D is fixed by one point on it and one normal vector pointing straight out of it.
- Point-normal form a(x−x₀) + b(y−y₀) + c(z−z₀) = 0 expands to the general form ax + by + cz = d.
- The coefficients (a, b, c) are the normal vector; you read a plane's tilt straight off its equation.
- The angle between two planes is the angle between their normals; parallel planes have parallel normals.
- Distance from a point to a plane = |ax₁ + by₁ + cz₁ − d| divided by the length of the normal √(a²+b²+c²).