Cross-Sections of Three-Dimensional Solids
Slice a solid with an imaginary plane and the flat shape you reveal depends entirely on the solid — and exactly how you cut it.
Cutting into a solid
Imagine slicing straight through a solid object with an imaginary flat plane, the way a knife slices through a loaf of bread or a laser sweeps through a block of ice. The flat, 2D shape exposed at the cut is called a cross-section.
The same solid can produce very different cross-sections depending on where you slice and at what angle — that's what makes this topic surprisingly rich.
Slicing a cube
Slice a cube with a plane parallel to one of its faces, and the cross-section is a square congruent to that face, no matter how far along you slice. Tilt the slicing plane at an angle instead, and the cross-section can stretch into a rectangle, or even a more complex polygon if the plane cuts through several faces at once.
Slicing a cylinder and a cone
Slice a cylinder horizontally, parallel to its circular base, and every cut reveals a circle the same size as the base. Slice it vertically, straight down through its central axis, and the cross-section becomes a rectangle instead.
A cone behaves differently: a horizontal slice parallel to its base gives a circle (smaller the closer you get to the tip), while a vertical slice straight through the apex gives a triangle.
- The slicing plane is parallel to both circular bases of the cylinder.
- Every cross-section parallel to a cylinder's base is congruent to that base.
- Since the base is a circle, the cross-section must match it.
- A slice parallel to the base of a pyramid is similar in shape to the base — here, a square.
- Because the pyramid narrows toward its apex, the cross-section shrinks the higher up the slice is taken.
- Right at the apex, the 'cross-section' shrinks to a single point.
Check your understanding
- A cross-section is the flat 2D shape revealed when a plane slices through a 3D solid.
- A cube sliced parallel to a face gives a square; tilted, it can give a rectangle or other polygon.
- A cylinder gives a circle when sliced parallel to its base, and a rectangle when sliced through its axis.
- A cone gives a circle sliced parallel to its base, and a triangle when sliced through its apex.
- A sphere always gives a circle, largest when the slicing plane passes through its center.