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Cyberpunk Math Lab: The Non-Linear World FREE

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Quadratic Applications

60 min Cyberpunk Math Lab: The Non-Linear World

Learning Objectives

  • Model projectile motion
  • Find maximum height
  • Determine time of flight

Key Concepts

Projectile Motion

h(t) = -16t² + v₀t + h₀ (feet) or -4.9t² + v₀t + h₀ (meters)

Maximum Height

Occurs at vertex: t = -b/(2a)

Theory

**Projectile equation:** h(t) = -16t² + v₀t + h₀ - v₀ = initial velocity (ft/s) - h₀ = initial height (ft) - Maximum at t = -v₀/(2×(-16)) = v₀/32 **Key points:** - Launch: t = 0, h = h₀ - Max height: t = v₀/32 - Landing: h(t) = 0 (solve quadratic)

Examples

h(t) = -16t² + 64t. Max height?

Solution: t = 64/32 = 2s. h(2) = -64 + 128 = 64ft