The Zig-Zag Manoeuvre
The standard test that measures not just how a ship turns, but how well it stops turning and holds a course.
Any ship can be made to turn — the harder question is whether it will settle back onto a heading cleanly once the rudder is centred, or overshoot and wander. The zig-zag test answers exactly that.
Turning Is Only Half the Job
The previous lesson showed how a rudder develops the side force that bends a ship into a turn. But real ship-handling demands the opposite skill just as often: checking a turn — stopping the yaw and settling back onto a steady heading. A vessel that turns readily but then overshoots, lolls, or wanders before steadying is a poor sea boat and a handful for the helmsman. The zig-zag manoeuvre (also called the Kempf test, after its originator) is the standard way to measure this course-keeping quality.
In a zig-zag test the rudder is put over to a fixed angle (say +10° or +20°) and held there until the ship's heading has changed by a matching angle (say +10°). The rudder is then thrown to the opposite side (−10°) and held until the heading swings back through to −10°, and so on. The ship traces a zig-zag path. The key quantity recorded is the overshoot angle — how far the heading continues past the trigger point before the opposite rudder arrests the swing.
A small overshoot angle means the ship responds crisply to opposite rudder: the yaw is checked promptly and the heading settles with little overshoot — good course-keeping. A large overshoot angle means the ship keeps swinging well past the trigger before the counter-rudder takes hold, lazily 'leaning into' its turns — a vessel that will be tiring to steer on a long passage and potentially sluggish in an evasive manoeuvre. Overshoot is therefore a direct, comparative measure of manoeuvring 'liveliness'.
From Rate of Turn to Turning Radius
Once a ship has settled into a steady turn, its rate of turn ω (how fast the heading is changing) and its forward speed V together fix the turning radius R — the radius of the roughly circular path it follows. The relationship is simple kinematics: a body moving at speed V around a circle, rotating at angular rate ω, has radius R = V/ω.
There is one unit trap to watch for. Rates of turn are usually quoted in degrees per second (°/s), but the formula requires ω in radians per second. So before computing R, convert: multiply the rate in °/s by π/180 to get rad/s. A handy feel for scale: a large ship turning at one degree per second at a few metres per second ends up with a turning radius of several hundred metres — a reminder of just how much sea room a big vessel needs.
- Convert the rate of turn to rad/s: ω = 1.2 × π/180 = 1.2 × 0.017453 = 0.02094 rad/s
- Steady turning radius: R = V/ω = 8/0.02094 = 382.0 m
- Convert: ω = 1.0 × π/180 = 0.017453 rad/s
- R = V/ω = 7/0.017453 ≈ 401.1 m
Check your understanding
- The zig-zag (Kempf) test measures course-keeping and yaw-checking; a small overshoot angle means crisp response, a large one means sluggish wandering
- Steady turning radius R = V/ω, but ω must first be converted from °/s to rad/s (×π/180)
- Even modest rates of turn at ship speeds give turning radii of hundreds of metres — big vessels need big sea room