Reflection & Refraction
Why a straw looks broken in a glass of water, and why a diamond sparkles more than a puddle.
The straw that isn't really bent
Dip a straw into a glass of water and it looks snapped in half at the surface. The straw is fine — it's the light carrying its image to your eye that changed direction. Every time light crosses from one transparent material into another (air into water, air into glass, water into air), part of it bounces back and part of it bends as it continues on. The bounced part is reflection. The bent part is refraction. Both are happening at once, every time, at every window, puddle, and lens you look through.
Reflection: the angle a ray makes with the normal (the imaginary line perpendicular to the surface) coming in equals the angle it makes going out.
Refraction: light bends at a boundary because it changes speed there. Slow down entering a medium, and the ray bends toward the normal. Speed up leaving it, and the ray bends away from the normal. (If there's no change in speed — the same medium on both sides — there's no bending at all.) That's also why a ray hitting a boundary head-on, at 0° incidence, passes straight through undeviated: the light still changes speed as it crosses, but the geometry forces the refracted ray to stay along the same straight line, so there's no direction change to see.
A useful mental picture
Think of marching band members walking from pavement onto sand at an angle. The marchers who hit the sand first slow down while the rest are still cruising on pavement, so the whole line pivots — it bends. Light does the same thing: whichever "side" of the wavefront enters the slower medium first gets held up, and the ray swings toward the normal. Go the other way, from sand back to pavement (slow medium to fast medium), and the ray swings away from the normal instead. You never need to memorize which way it bends — just remember which medium is slower.
- Write Snell's law: \(n_1 \sin\theta_1 = n_2 \sin\theta_2\)
- Plug in values: \((1.00)\sin(40°) = (1.33)\sin\theta_2\)
- \(\sin(40°) = 0.643\), so \(0.643 = 1.33\sin\theta_2\)
- Solve: \(\sin\theta_2 = 0.643 / 1.33 = 0.483\)
- \(\theta_2 = \arcsin(0.483) \approx 28.9°\)
- Water is the denser (higher-n) medium here, air is n₂ = 1.00, so a critical angle exists
- Use \(\theta_c = \arcsin(n_2/n_1) = \arcsin(1.00/1.33)\)
- \(1.00/1.33 = 0.752\)
- \(\theta_c = \arcsin(0.752) \approx 48.8°\)
Measure from the normal, not the surface. Every angle in these formulas — incidence, reflection, refraction, critical — is measured from the line perpendicular to the boundary, never from the boundary itself.
Total internal reflection only runs one direction. It can only happen when light starts in the higher-index (slower) medium and hits a lower-index (faster) medium — for example, glass-to-air or water-to-air, not the reverse. Going the other way, refraction always finds an exit angle; there's no critical angle to trap it.
Check your understanding
- Reflection and refraction both happen at every boundary between transparent media; which one you notice depends on the angle and the materials involved.
- Refraction is caused by light changing speed — it bends toward the normal when slowing down, away from the normal when speeding up — and is quantified by Snell's law, n₁sinθ₁ = n₂sinθ₂.
- The refractive index n = c/v tells you how much slower light moves in a material compared to vacuum; larger n means slower light and more bending.
- Total internal reflection happens only when light moves from a higher-index medium toward a lower-index one, at angles beyond the critical angle θc = arcsin(n₂/n₁).