Vectors & Components
Some quantities need a number and a direction to mean anything — here's how to break them apart and put them back together.
Not everything in physics is just a number
Tell a friend "drive 10 miles" and they'll rightly ask, "which way?" Tell them "drive 10 miles north" and now they can actually get somewhere. That's the whole difference between a scalar and a vector. Mass, temperature, time, and speed are scalars — a single number tells the whole story. Displacement, velocity, force, and acceleration are vectors — you need a size and a direction, or the description is incomplete.
Once a quantity has a direction, arrows become the natural language for it: the length of the arrow shows magnitude, and the way it points shows direction.
Any vector, no matter which way it points, can be replaced by two perpendicular vectors — one purely horizontal, one purely vertical — that together have the exact same effect as the original. These are its components. The payoff is huge: horizontal pieces only ever interact with other horizontal pieces, and vertical pieces only with other vertical pieces. That turns messy diagonal-arrow problems into simple side-by-side addition.
Two roads to the same answer
There are two equivalent ways to add vectors, and it's worth knowing both. Head-to-tail (graphical): draw the first vector, then start the second vector's tail exactly where the first one's head ends. The resultant is the single arrow drawn from the very first tail to the very last head — order doesn't matter, you'll land in the same place either way.
By components (algebraic): resolve every vector into its \(x\)- and \(y\)-parts, add all the \(x\)-parts together, add all the \(y\)-parts together, and those two sums are the components of the resultant. This is the method you'll use for almost every real calculation, because it works no matter how many vectors you're combining or what angles they're at.
- Set up components for each leg: East 3 km is purely horizontal, so \(A_x = 3\) km, \(A_y = 0\) km.
- North 4 km is purely vertical, so \(B_x = 0\) km, \(B_y = 4\) km.
- Add matching components: \(R_x = A_x + B_x = 3 + 0 = 3\) km, and \(R_y = A_y + B_y = 0 + 4 = 4\) km.
- Find the magnitude: \(|R| = \sqrt{3^2 + 4^2} = \sqrt{9+16} = \sqrt{25} = 5\) km.
- Find the direction: \(\theta = \tan^{-1}(4/3) \approx 53.1^\circ\) north of east.
- Resolve the engine's velocity into components: \(v_x = 20\cos(60^\circ) = 20(0.5) = 10\) m/s, \(v_y = 20\sin(60^\circ) = 20(0.866) \approx 17.3\) m/s.
- The current is purely north, so its components are \(0\) m/s east and \(5\) m/s north.
- Add components: \(R_x = 10 + 0 = 10\) m/s, \(R_y = 17.3 + 5 = 22.3\) m/s.
- Magnitude: \(|R| = \sqrt{10^2 + 22.3^2} = \sqrt{100 + 497.3} \approx \sqrt{597.3} \approx 24.4\) m/s.
- Direction: \(\theta = \tan^{-1}(22.3/10) \approx 65.8^\circ\) north of east.
\(\tan^{-1}\) only ever returns an angle between \(-90^\circ\) and \(90^\circ\), because it has no way of knowing whether both components were positive, both negative, or one of each. Before trusting the number your calculator gives you, look at the signs of \(v_x\) and \(v_y\) and sketch a rough picture: positive-positive lands in the upper right, negative-positive in the upper left, and so on. A vector with \(v_x = -3\) and \(v_y = 4\) is not at the same angle as one with \(v_x = 3\) and \(v_y = -4\), even though \(\tan^{-1}(4/-3)\) and \(\tan^{-1}(-4/3)\) can spit out deceptively similar-looking results.
Check your understanding
- Scalars have magnitude only (mass, time, speed); vectors have both magnitude and direction (displacement, velocity, force).
- Any vector resolves into perpendicular components with v_x = v cos θ and v_y = v sin θ, measured from the x-axis.
- Vectors add either by drawing them head-to-tail or, more reliably, by adding their matching x- and y-components separately.
- Recover the resultant's magnitude with the Pythagorean theorem and its direction with arctan(v_y/v_x) — but always check the component signs to place the angle in the correct quadrant.